Monthly Archives: January 2013

Building a Critical Language

[UPDATE: My views on this topic have evolved. Today I know that game designers have plenty of tools without a formalized language, and that the game development process is more about doing and listening than saying. This old post was written by a … Continue reading

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Spring 2013 Update

Some updates… Class Project: Shinto Showdown First, since mid-December I have been working on a C++ game using DirectX 10, tentatively titled “Shinto Showdown”, for my “Foundation of 2D Graphics Programming” course. It is an isometric strategy RPG where you … Continue reading

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2013 Goals

With only a few months until graduation in May, it seems like a good time to re-evaluate my Game Development related goals. Here are a few key ones I’d like to accomplish: Create an online portfolio: I already had a LinkedIn Profile, … Continue reading

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