Spring 2013 Update

Some updates…

Class Project: Shinto Showdown

First, since mid-December I have been working on a C++ game using DirectX 10, tentatively titled “Shinto Showdown”, for my “Foundation of 2D Graphics Programming” course. It is an isometric strategy RPG where you manipulate the power of the elements to defeat your enemies. We will be finishing the single-level prototype in late February!

Game Jam: Indie Speed Run

Second, at the start of the year I participated in the “Indie Speed Run 2012” game jam with my brother James and friend David Wallin. It was my first time participating in a game jam, and a ton of fun! Our randomly assigned theme was “Heat” and our required element was “Ninja”, so we made a puzzle platformer called “Steampunk Ninja” where you play as a Ninja that must overcome obstacles while balancing your internal energy intake and output. Get too cold and you freeze, but get too hot and you burst into flames! Our goal is to continue development this summer, so hopefully something will come out of that!

Music Fundamentals

And finally, I have been hired for a Spring co-op internship! From March through May, I will be working for “Taylor & Francis, Co.”, designing an educational video game based on Sumy Takesue’s textbook Music Fundamentals. I can’t get into details just yet, but I am really really excited to get to work!

My portfolio is getting better! 🙂

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