I’d like to get this blog going again. It feels appropriate to start with some professional updates. Who am I today professionally, and how do I intend to use this blog?
As of this writing…
- I am a Technical Game Designer at funkitron, inc. I am currently working on the casual match-3 slots game Cascade.
- I have a couple of years of game design and game programming experience under my belt. I have also shipped a few games.
- For a mixture of personal and professional reasons, I have moved on from the indie project Brain & Brawn. I still have a strong friendship with my ex-partner David Wallin, who will be continuing the project on his own. And I wish him the best!
- I am based in Boston, and am mildly active in the local game dev community. I try to attend meetups at least once a month so I can stay in touch, but am no longer running events like I was in my Playcrafting days.
Overall I’ve had some great fortune in my early career, and things are looking bright for the future.
The primary goal of this blog is to explore my thoughts on game design.
I’m very fortunate that my work lets me flex my creative muscles on a regular basis. But there’s a huge mass of questions and ideas in my brain that don’t get answered in the scope of my work. My hope is that in writing, I can process some of those thoughts.
I expect future blog posts to span a wide variety of topics. I may want to do postmortems on past projects, break down one-off experiments, speculate on theory, or even dissect a specific feature or system in a game.
It’s hard to say how things will evolve, since I’m depending on my brain to unravel and respond to both the changing industry and my own growth in realtime. But what I can say with certainty is that I’m looking forward to the journey.
Thank you for reading!