Goals for 2018

Happy New Year!

My primary focus through 2018 will continue to be Funkitron and and our new unannounced project. But it’s important to me that even when I am off the clock, I do as much as I can to keep growing as a game designer.

So to kick off the new year, here are some of my indie game development goals for 2018:

1. Personal Tinkering

I’m bringing this one back from last year, but bumping it up to top priority on my list. This year I’d really like to dive in, and use my rapid prototyping skills as a healthy creative outlet. I want to test out some crazy ideas that have been banging around in my head, screaming for attention.

My wife (who is a great listener) anticipated this goal jumping up my list and gifted me a Paper Prototyping Kit (shown below) for Christmas. How cool is that?!

Paper Prototyping Kit

Success here looks like a personal collection of digital and paper prototypes. Many will be one-and-done, but each will make me a better game designer.

2. Broaden My Play Experience

Last year, I framed this goal as “Shrink My Games Backlog”, but I now feel that was a misguided approach. My true goal is to broaden my perspective by playing lots of different games of all different types.

This means trying out games old and new, digital and tabletop (and other), with preferences towards games that meet one of more of the following criteria:

  1. Takes bold risks with innovative new mechanics.
  2. Has made a significant impact on the game industry and/or gaming culture.
  3. Executes its gameplay (whether innovative or not) at an extremely high quality.
  4. Lives outside of my personal preferences and comfort zone.

Success here looks like a variety of memorable new play experiences to draw inspiration from, and a more open mind!

3. Develop my writing and presentation skills.

In the move to Rochester, I did a lot of reflection on what I wanted my longterm community contribution to be. I realized that in the end, I hope to pass on my learnings to next generation through teaching and public speaking at conferences like GDC.

But it’s a long road to get there, and a major friction point is my ability to articulate my ideas. So this year, I’d like to heavily focus on improving my writing and presentation skills with more practice.

Success here looks like 1-2 blog posts per month, and 2-3 presentations (lectures or workshops) this year.

More Goals

Although the three goals above will be my primary focus, I also have some other smaller rollover goals from 2017:

  1. Contribute to Roc Game Dev: Continue to actively participate in meetups, offer advice and support to aspiring indies, and give some talks.
  2. Level Up My Game Design Toolbox: Take more online courses, read more books and articles, clarify my thoughts on how it all fits together, and build a quick-reference toolbox.

Here’s to another year of making games!

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