I haven’t done much blogging since my last “update” post in December 2017. So what have I been up to?
A lot! Here are some cool things I’ve worked on in the past 1.5 years that I’m very proud of.
1. Relic Chasers
Funkitron has been hard at work on a brand new game called Relic Chasers. We’ve been developing it for about 2 years and we’re shooting for World Wide Launch later this summer!
On this game I have had the great pleasure of contributing design (feature, systems, puzzle), programming (UI, map gameplay), and production. It has been an incredible learning experience and I can’t wait to share more about this project.
2. Roc Game Dev
I have immersed myself in the Roc Game Dev community as a member and teacher. Some programs I have put on include:
- Rapid Prototyping for Game Designers (lecture, Spring 2018)
- Fantastic Feedback Loops (lightning talk, Spring 2018)
- Paper Prototyping for Digital Game Design (workshop, Fall 2018)
- Game Dev for Absolute Beginners (workshop, Fall 2018)
- Think FTUE! (lightning talk, Spring 2019)
These experiences have made me a stronger speaker and educator. This year I hope to find new ways to contribute as a founding member of the RGD Board of Directors.
3. “Finding the Fun” Podcast
This was the biggest surprise! I met indie dev David Kilmer at Roc Game Dev, and we hit it off quickly. He mentioned that he had the sound equipment, and before we knew it we were recording a design podcast!
So far we’ve covered a range of design and culture topics like Game Reviews, Violence in Games, and The Role of Difficulty in Games. This new hobby is the main reason I haven’t been blogging; I find the podcast format is much more natural for me. But we’ve only just begun and we’re still learning!
Those are just a few of the game dev related things I’ve been working on. Of course there are personal accomplishments too, like buying our first home!! All in all it’s been a great 18 months and I’m excited to finish out 2019.
Thank you for reading!