Author Archives: rohitcrasta

Goals for 2018

Happy New Year! My primary focus through 2018 will continue to be Funkitron and and our new unannounced project. But it’s important to me that even when I am off the clock, I do as much as I can to … Continue reading

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2017 in Review

At the start of 2017, I came up with some professional development goals in this blog post: Goals for 2017. Specifically, these were “off-the-clock” goals (outside the scope of my Funkitron work and goals). Now that 2017 is over, it’s … Continue reading

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Directory of Posts

Like anything, the only way for me to get better at blogging is to practice. But I am often hesitant to publish new posts because writing is a challenge for me, and I am self-conscious about my website which also … Continue reading

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Game Design Podcasts

Game Design podcasts are a fun way to learn about game design while driving, taking the train, or exercising. Here are some game design podcasts I have really enjoyed (and have taught me a lot) over the past few years: … Continue reading

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How Game Jams Jumpstarted My Career

I am a huge advocate for game jams. Whether you are a fresh novice still finding your way in games or a seasoned AAA veteran, there is a ton of value in participating in a game jam. However, there are already … Continue reading

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Update: Moving to Rochester

It’s now official: my wife and I are moving back to Rochester, NY in late June. This is bittersweet news for me. Over the past 3 years I’ve made some amazing friends in the Boston game dev community, and I’ve … Continue reading

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Scoping Smart

Whether you are a designer, producer, artist, or programmer, scope dominates game development. It drives decision-making on every scale, makes or breaks production, and defines the relationships between team members. I find scope, and how we deal with it, fascinating. … Continue reading

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