About MeMy name is Rohit Crasta and I am a game designer and programmer based in Boston, MA. My experience includes mobile games, web apps, web sites, and much more. Currently, I am working at Funkitron and developing indie games in my spare time.
Author Archives: rohitcrasta
On Monday, February 20th, I will be giving a short 8 minute presentation on Feedback Loops for Boston Indies’s February Lightning Talks. The presentation will be titled Fantastic Feedback Loops and Where To Find Them, and will focus on identifying feedback loops … Continue reading
My primary focus through 2017 will continue to be Funkitron and Cascade. But it’s important to me that even when I am off the clock, I do as much as I can to keep growing as a game designer. So to … Continue reading
I’ve been playing a lot of Zach Gage’s Really Bad Chess in the past week, and I find myself very fascinated by its use of theming. Gage goes to great lengths to reinforce the “Really Bad” theme. Some examples: The Title Marketing text … Continue reading
I’d like to get this blog going again. It feels appropriate to start with some professional updates. Who am I today professionally, and how do I intend to use this blog? Career Status As of this writing… I am a … Continue reading
After a 6-month hiatus to do game design for Demiurge Studios, I have returned to Brain and Brawn to finish the game. During my absence, David was able to make two major updates. The first is a graphical overhaul! The result is a clean look … Continue reading
This post is a breakdown of our experiences leading up to FIG, our experience on the show floor, and our next steps. The Lead Up Before we could figure out long term goals, we had an immediate short term goal. The Boston … Continue reading