Author Archives: rohitcrasta

Update: Moving to Rochester

It’s now official: my wife and I are moving back to Rochester, NY in late June. This is bittersweet news for me. Over the past 3 years I’ve made some amazing friends in the Boston game dev community, and I’ve … Continue reading

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Scoping Smart

Whether you are a designer, producer, artist, or programmer, scope dominates game development. It drives decision-making on every scale, makes or breaks production, and defines the relationships between team members. I find scope, and how we deal with it, fascinating. … Continue reading

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My Fascination with Feedback Loops

On Monday, February 20th, I will be giving a short 8 minute presentation on Feedback Loops for Boston Indies’s February Lightning Talks. The presentation will be titled Fantastic Feedback Loops and Where To Find Them, and will focus on identifying feedback loops … Continue reading

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Goals for 2017

My primary focus through 2017 will continue to be Funkitron and Cascade. But it’s important to me that even when I am off the clock, I do as much as I can to keep growing as a game designer. So to … Continue reading

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Really Bad Theming

I’ve been playing a lot of Zach Gage’s Really Bad Chess in the past week, and I find myself very fascinated by its use of theming. Gage goes to great lengths to reinforce the “Really Bad” theme. Some examples: The Title Marketing text … Continue reading

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Fall 2016 Status

I’d like to get this blog going again. It feels appropriate to start with some professional updates. Who am I today professionally, and how do I intend to use this blog? Career Status As of this writing… I am a … Continue reading

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Brain and Brawn – Dev Log #2: Catching Up

After a 6-month hiatus to do game design for Demiurge Studios, I have returned to Brain and Brawn to finish the game. During my absence, David was able to make two major updates. The first is a graphical overhaul! The result is a clean look … Continue reading

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