Author Archives: rohitcrasta

My Fascination with Feedback Loops

On Monday, February 20th, I will be giving a short 8 minute presentation on Feedback Loops for Boston Indies’s February Lightning Talks. The presentation will be titled Fantastic Feedback Loops and Where To Find Them, and will focus on identifying feedback loops … Continue reading

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Goals for 2017

My primary focus through 2017 will continue to be Funkitron and Cascade. But it’s important to me that even when I am off the clock, I do as much as I can to keep growing as a game designer. So to … Continue reading

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Really Bad Theming

I’ve been playing a lot of Zach Gage’s Really Bad Chess in the past week, and I find myself very fascinated by its use of theming. Gage goes to great lengths to reinforce the “Really Bad” theme. Some examples: The Title Marketing text … Continue reading

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Fall 2016 Status

I’d like to get this blog going again. It feels appropriate to start with some professional updates. Who am I today professionally, and how do I intend to use this blog? Career Status As of this writing… I am a … Continue reading

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Brain and Brawn – Dev Log #2: Catching Up

After a 6-month hiatus to do game design for Demiurge Studios, I have returned to Brain and Brawn to finish the game. During my absence, David was able to make two major updates. The first is a graphical overhaul! The result is a clean look … Continue reading

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Brain and Brawn – Dev Log #1: Boston FIG

This post is a breakdown of our experiences leading up to FIG, our experience on the show floor, and our next steps. The Lead Up Before we could figure out long term goals, we had an immediate short term goal. The Boston … Continue reading

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Postmortem: GGJ 2014 and Negative Space

This past weekend I participated in Global Game Jam 2014 at the NYU Game Center. It was my first time competing in a jam of this size and scope, so when I showed up at 5pm on Friday 1/24 I had no … Continue reading

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