About MeI am a game designer and programmer based in Boston, MA. Currently, I am working at Funkitron and developing indie games in my spare time.
Author Archives: rohitcrasta
I am a huge advocate for game jams. Whether you are a fresh novice still finding your way in games or a seasoned AAA veteran, there is a ton of value in participating in a game jam. However, there are already … Continue reading
It’s now official: my wife and I are moving back to Rochester, NY in late June. This is bittersweet news for me. Over the past 3 years I’ve made some amazing friends in the Boston game dev community, and I’ve … Continue reading
Whether you are a designer, producer, artist, or programmer, scope dominates game development. It drives decision-making on every scale, makes or breaks production, and defines the relationships between team members. I find scope, and how we deal with it, fascinating. … Continue reading
On Monday, February 20th, I will be giving a short 8 minute presentation on Feedback Loops for Boston Indies’s February Lightning Talks. The presentation will be titled Fantastic Feedback Loops and Where To Find Them, and will focus on identifying feedback loops … Continue reading
My primary focus through 2017 will continue to be Funkitron and Cascade. But it’s important to me that even when I am off the clock, I do as much as I can to keep growing as a game designer. So to … Continue reading
I’ve been playing a lot of Zach Gage’s Really Bad Chess in the past week, and I find myself very fascinated by its use of theming. Gage goes to great lengths to reinforce the “Really Bad” theme. Some examples: The Title Marketing text … Continue reading