Category Archives: Design

My Fascination with Feedback Loops

On Monday, February 20th, I will be giving a short 8 minute presentation on Feedback Loops for Boston Indies’s February Lightning Talks. The presentation will be titled Fantastic Feedback Loops and Where To Find Them, and will focus on identifying feedback loops … Continue reading

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Really Bad Theming

I’ve been playing a lot of Zach Gage’s Really Bad Chess in the past week, and I find myself very fascinated by its use of theming. Gage goes to great lengths to reinforce the “Really Bad” theme. Some examples: The Title Marketing text … Continue reading

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A Better Term For “Metroidvania”

What Exactly IS A “Metroidvania”? I’ve never liked the term “Metroidvania“. Metroidvania (a portmanteau of “Metroid” and “Castlevania”) is a well-known subgenre definition in the game industry which generally refers to “any game containing the major gameplay concepts shared by the Metroid series … Continue reading

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Flip Cup Sumo

“Drinking” Games I’m fascinated with the origin and design of drinking games. Where do different types of games come from, how were they conceived, and how did they evolve to take on the many varying forms they have today? Why … Continue reading

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Building a Critical Language

[UPDATE: My views on this topic have evolved. Today I know that game designers have plenty of tools without a formalized language, and that the game development process is more about doing and listening than saying. This old post was written by a … Continue reading

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