About MeI am a game designer and programmer based in Boston, MA. Currently, I am working at Funkitron and developing indie games in my spare time.
Category Archives: Design
On Monday, February 20th, I will be giving a short 8 minute presentation on Feedback Loops for Boston Indies’s February Lightning Talks. The presentation will be titled Fantastic Feedback Loops and Where To Find Them, and will focus on identifying feedback loops … Continue reading
I’ve been playing a lot of Zach Gage’s Really Bad Chess in the past week, and I find myself very fascinated by its use of theming. Gage goes to great lengths to reinforce the “Really Bad” theme. Some examples: The Title Marketing text … Continue reading
What Exactly IS A “Metroidvania”? I’ve never liked the term “Metroidvania“. Metroidvania (a portmanteau of “Metroid” and “Castlevania”) is a well-known subgenre definition in the game industry which generally refers to “any game containing the major gameplay concepts shared by the Metroid series … Continue reading
“Drinking” Games I’m fascinated with the origin and design of drinking games. Where do different types of games come from, how were they conceived, and how did they evolve to take on the many varying forms they have today? Why … Continue reading