About MeI am a game designer and programmer based in Boston, MA. Currently, I am working at Funkitron and developing indie games in my spare time.
Category Archives: design analysis
I’ve been playing a lot of Zach Gage’s Really Bad Chess in the past week, and I find myself very fascinated by its use of theming. Gage goes to great lengths to reinforce the “Really Bad” theme. Some examples: The Title Marketing text … Continue reading
What Exactly IS A “Metroidvania”? I’ve never liked the term “Metroidvania“. Metroidvania (a portmanteau of “Metroid” and “Castlevania”) is a well-known subgenre definition in the game industry which generally refers to “any game containing the major gameplay concepts shared by the Metroid series … Continue reading