Category Archives: Updates

Goals for 2017

My primary focus through 2017 will continue to be Funkitron and Cascade. But it’s important to me that even when I am off the clock, I do as much as I can to keep growing as a game designer. So to … Continue reading

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Fall 2016 Status

I’d like to get this blog going again. It feels appropriate to start with some professional updates. Who am I today professionally, and how do I intend to use this blog? Career Status As of this writing… I am a … Continue reading

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Music Fundamentals

I have officially started work on a new educational game based on Sumy Takesue’s textbook “Music Fundamentals”! A new version of textbook is scheduled to come out this October, and my job is to recreate and improve the existing flash game … Continue reading

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Spring 2013 Update

Some updates… Class Project: Shinto Showdown First, since mid-December I have been working on a C++ game using DirectX 10, tentatively titled “Shinto Showdown”, for my “Foundation of 2D Graphics Programming” course. It is an isometric strategy RPG where you … Continue reading

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2013 Goals

With only a few months until graduation in May, it seems like a good time to re-evaluate my Game Development related goals. Here are a few key ones I’d like to accomplish: Create an online portfolio: I already had a LinkedIn Profile, … Continue reading

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