Category Archives: Updates

Goals for 2018

Happy New Year! My primary focus through 2018 will continue to be Funkitron and and our new unannounced project. But it’s important to me that even when I am off the clock, I do as much as I can to … Continue reading

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2017 in Review

At the start of 2017, I came up with some professional development goals in this blog post: Goals for 2017. Specifically, these were “off-the-clock” goals (outside the scope of my Funkitron work and goals). Now that 2017 is over, it’s … Continue reading

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Update: Moving to Rochester

It’s now official: my wife and I are moving back to Rochester, NY in late June. This is bittersweet news for me. Over the past 3 years I’ve made some amazing friends in the Boston game dev community, and I’ve … Continue reading

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Goals for 2017

My primary focus through 2017 will continue to be Funkitron and Cascade. But it’s important to me that even when I am off the clock, I do as much as I can to keep growing as a game designer. So to … Continue reading

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Fall 2016 Status

I’d like to get this blog going again. It feels appropriate to start with some professional updates. Who am I today professionally, and how do I intend to use this blog? Career Status As of this writing… I am a … Continue reading

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Music Fundamentals

I have officially started work on a new educational game based on Sumy Takesue’s textbook “Music Fundamentals”! A new version of textbook is scheduled to come out this October, and my job is to recreate and improve the existing flash game … Continue reading

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Spring 2013 Update

Some updates… Class Project: Shinto Showdown First, since mid-December I have been working on a C++ game using DirectX 10, tentatively titled “Shinto Showdown”, for my “Foundation of 2D Graphics Programming” course. It is an isometric strategy RPG where you … Continue reading

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