Here are some of the games I have worked on in my professional career.
Cascade Challenge – Senior Game Designer, Producer, UI Programmer
Test your match-3 skills for a chance to win cash prizes! Compete with friends and meet new people in head-to-head matches and weekly tournaments.
Relic Chasers (Early Access) – Senior Game Designer, Producer
Join archaeology student Julie on an adventure to explore hidden temples, tame wild animals, and discover ancient relics. Play match-3 puzzles to progress through the narrative and customize your adventure. Unlock new lands and uncover the mystery!
Cascade (iOS/Android) – Game Designer, Gameplay/UI Programmer
In this innovative twist on traditional match-3, players spin a randomized reel of gems and fire them onto the board to create matches. Boasting over 600 levels across 39 lands (as of March ’16), Cascade delivers a plethora of mechanics and themes on top of a core puzzle experience.
Puzzle & Glory (iOS/Android) – Game Design Intern
Demiurge Studios / SEGA
A match-3 fantasy RPG for iOS and Android. Lead your team of legendary heroes through epic dungeons as you explore, quest, and traverse uncharted lands of Aetria. Defeat fearsome enemies in intense tactical combat. Join a guild with friends and allies to compete for rare rewards.
NASCAR Slots (iOS) – Game Designer, Gameplay Programmer
A mobile slots game featuring NASCAR-themed slot machines, bonus mini-games, a leveling system, and more.
Brain+Brawn (iOS) – Game Designer, Gameplay Programmer
In this sliding puzzle game for mobile, players guide two little robots through 75 levels. Take advantage of their unique strengths and weaknesses to finish in the least amount of moves possible.
NASCAR Slots (Web) – Lead Game Developer
A single-machine slots game designed to help debut games.nascar.com and preview the upcoming mobile game of the same name. It was developed in just 8 weeks using Cocos2d-js.
Fantasy Kingdoms – Game Design & QA Intern
A facebook social game where players build fantasy kingdoms and harvest magical plants. As an intern at Sneaky Games, I participated in QA tests, statistical analysis, and misc. design projects.
Music Theory Trainer – Game Designer, Programmer
An educational app designed as a companion to the music theory textbook Music Fundamentals. Developed in Flash for Routledge Textbooks, MTT includes 50+ unique interactive mini-game exercises.
I also believe that prototyping and experimentation is key to creative growth. For a list of some of my non-professional games, please check out my Prototypes page.