Tag Archives: David Wallin

Brain and Brawn – Dev Log #2: Catching Up

After a 6-month hiatus to do game design for Demiurge Studios, I have returned to Brain and Brawn to finish the game. During my absence, David was able to make two major updates. The first is a graphical overhaul! The result is a clean look … Continue reading

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Brain and Brawn – Dev Log #1: Boston FIG

This post is a breakdown of our experiences leading up to FIG, our experience on the show floor, and our next steps. The Lead Up Before we could figure out long term goals, we had an immediate short term goal. The Boston … Continue reading

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Postmortem: GGJ 2014 and Negative Space

This past weekend I participated in Global Game Jam 2014 at the NYU Game Center. It was my first time competing in a jam of this size and scope, so when I showed up at 5pm on Friday 1/24 I had no … Continue reading

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Demo Night: Brain and Brawn!!

This past Tuesday, I gave a demo of Brain and Brawn at the NYC Gaming December: Demo Night. The presentation went really well and people had lots of great things to say about the game and my design process afterwards, so overall … Continue reading

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