Demo Night: Brain and Brawn!!

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This past Tuesday, I gave a demo of Brain and Brawn at the NYC Gaming December: Demo Night. The presentation went really well and people had lots of great things to say about the game and my design process afterwards, so overall it was huge success!

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In preparation for the demo, I decided that it was time to make some long overdue updates to the game. I asked my friend David Wallin to help me come up with some art, designed some new levels, added simple generated sounds, and made some refinements to the gameplay, and in just few days the prototype completely transformed! Suddenly Brainy and Brawny felt like real characters with real personalities in their own little world, and I found myself more excited than ever for the future of my simple little puzzle game 🙂

Please check out the new version of Brain and Brawn by heading over to my projects page.

Enjoy!

Microsoft’s “Gaming on the Surface” 2013

Yesterday I attended “Gaming On The Surface: NYC Fall 2013 Gaming Industry Overview”, a full-day Microsoft event featuring presentations, panels, and demos. Fun, informative, and full of free stuff, the event was clear evidence of a growing community of talented game developers in NYC. I’m excited to see how the game dev. scene evolves over the next few years!

Some takeaways from the experience:

  • Nika, an abstract strategy game for mobile and tablets, was created in HTML5 and deployed to multiple platforms using CocoonJS. Their story has pushed me to do some research, and I am now considering using CocoonJS myself to deploy Brain and Brawn.
  • I met a host of developers who were able to put their games on stores in just a few weeks. One developer took only 7 days. This was sort of a wake up call as to how efficient game development can be!
  • Unity’s new 2D tools are very intriguing. Unity evangelist Carl Callewaert gave a workshop in the morning where he put together a simple 2D platformer in under a half hour. Watching him work made me excited to learn Unity and prototype faster in its GUI-driven environment. It also made me think back to my childhood scribbling game designs in notebooks, and wishing for a tool like this!

As always, these events leave me inspired, refreshed, and motivated to put everything I have into my games. Look out for me at future NYC events; I will definitely be attending as many as I can.