About MeMy name is Rohit Crasta and I am a game designer and programmer based in Boston, MA. My experience includes mobile games, web apps, web sites, and much more. Currently, I am working at Funkitron and developing indie games in my spare time.
Tag Archives: scheduling
Whether you are a designer, producer, artist, or programmer, scope dominates game development. It drives decision-making on every scale, makes or breaks production, and defines the relationships between team members. I find scope, and how we deal with it, fascinating. … Continue reading